Platform: | PC |
Project Type: | Personal Project |
Software Used: | Unity |
Language Used: | C# |
Casual Dank is a 3D casual game where you play basketball.
Your goal in this game is to score goals until you win.
I implemented different features: Player Controller Script, UI interfaces, Sound Effects, Particle Effects,...
The game mechanics are pretty simple: you have a basketball and need to throw it at the basket to score a goal, and there is an energy bar that shows you how much force you are adding to your throw.
There is a score mechanic that detects if you scored a goal which will increase it, but if you don't score a goal and the ball falls in the ground, it is decreased. Every time you score a goal, the player's distance with the basket becomes bigger which makes the game more challenging.
I implemented a simple UI for the game, to make the navigation for the player run smoothly, there is also an option to enable and disable music and sound effects.
Having a good UI is important for the player to have an enjoyable experience while playing your game.
Currently i really like the state of the game, but there are still many new contents i will add in the future.